Zelda II: The Adventures of Link, overworld, by Kate Glasheen.
I’m not sure if something like this is cool to submit, but this map was drawn from memory so I thought I’d give it a whirl. Feel free to not post it if it doesn’t fly!
I find myself chortling like Game-Over-Ganon when ill-spirited things happen in my favor.
[Josh says: this flies like a goddam SR-17 with D.A.R.Y.L. at the stick, Kate. Beautiful work.]
Game store, by Jeff Canam.
I was bored at work one day and I drew this on MS paint. It’s a map of my local game store “Game Play Canada”. When I went there after work it turns out my memory was a little off; the plant was already dead and gone :(
[Josh says: a little bit of mission creep to start off the week. That is some awfully tight pixel art, Jeff. ]
Quake, e2m3, by John Romero via Thermoptic.
I dont know if this is ok but im going to post it anyway because its so cool :) This is an sketch drawn by John Romero of the Quake level e2m3 that he shared on his twitter page. I just love that its drawn on a little Id software paper that he probably had beside his computer, just brainstorming map ideas one afternoon. Here is the original twitter post.
[Josh says: neat! A little mission creep now and then is okay, it’s nice having a little straight-from-the-horse’s-mouth context for this game mapping stuff. I love the random shitty little doodles at the bottom corners.]
Parallax, world map, by Duncanthrax.
A rendition of the playing field of the C64 game “Parallax” (see Youtube movie)
I drew this around mid of the 80s, in pencil on checkered paper. I feel old.
[Josh says: I’m gathering from context that this was more a work of tradition mapping than something done from memory, but it’s also pretty dang sweet so I’m gonna go ahead and post it.
And so debuts the “mission creep” tag, for stuff like this that isn’t exactly meeting the site’s mandate but is still awesome and hey why not.]