Team Fortress 2, 2Fort, by jonbro.
I just got done playing a ton of this over winter holidays, but I can still never remember how the sewer or the intelligence hallways work. Even in the game I get lost in them.
I would like to try the original 2fort4, but all I remember of that one is that it was really dark inside the forts, and the room with all the ramps was a complete grenade mess. I should remember better, because I spent 2 - 8 hours a day playing that one summer.
Team Fortress 2, cp_gravelpit, by deviltesla.
I love this map. A and B are two entirely different kinds of capture points, and C is one of a kind. I put spy notes on there because spy notes are best notes.
Team Fortress 2, cp_gravelpit, by jacob.
This is my favorite map in TF2. The scale is horrible but I’m sure the rock placements are mostly right. Scout was so fun on this map since you could hop from shack to shack and hold back pushes onto A point. If you were attacking you could hop from one shack onto the C tower’s second level and bypass most enemy fire from B entrance.
Team Fortress 2, Goldrush part 1, by JDHarper.
Maybe next time I do this I’ll do it in pencil.
Team Fortress 2, cp_blackmesa, by Elrick.
Played for a long while and met some good people on a 24/7 server of this. Played a while before and still a while after.
Reds are healthkits, blues are ammo, darker grey is catwalks or vents.
Team Fortress 2, Dustbowl, by Out Reach.
Team Fortress 2, half of Warpath, by Kid Charlemagne.
It seems like that should be easy except I think 80% of warpath is attacking and defending the little tunnels into the big area in the middle.
What was odd was, in my head, warpath was always kind of C shaped, but thinking about it for all of three seconds made me realize it’s more S Shaped.
Team Fortress 2, Dustbowl, by kbanas.
This is my absolute favorite map from Team Fortress 2 done up in excellent CRAYON. I was all like, “Oh, I know this by heart.” But then I went to draw it, and it turns out that’s not true at all, so I just gave it my best shot.