Mapstalgia logo

Posts tagged "Myst"
Myst, Myst Island, by Josh Millard.
This game.  This game.  Did anybody not play it?
I kind of hate it for being, as an actual game, kind of a tepid antithesis of all the dynamic excitement of so many of the other games I grew up loving — even compared to other adventure and text adventure games, Myst was so static and sluggish, a game that played almost like sitting through a family vacation slideshow where Dad keeps forgetting where the “next slide” button is on the controls.  And this was the wild success that everybody leapt to emulate.  This was the New Gaming, the monetizable, broad-appeal approach that became damnably pervasive in the following years.
And yet I kind of feel sorry for it because, had it not been so wildly successful, had it not been so thoroughly overexposed, it’d probably be remembered fondly as a quirky thing out of the past, a unique and atmospheric bit of gaming history rather than the sire of a thousand play-alike knockoffs. 
The overgrown-Hypercard-stack-on-a-CD-ROM model that it bootstrapped was a doomed branch of game technology from the word go, though it’d take many years for that evolutionary dead-end to properly play itself out as gaming hardware and software matured and found better ways to present compelling graphics and atmosphere.
But all of that context, all of that hoopla about the game as a cultural artifact and a touchstone in the video game industry notwithstanding, there was a game under there, a game that for all its stodgy opacity and clumsy FMV drama still had its moments and was at least a little bit genuinely weird in a fun way.
I haven’t played it in years and years; I never played any of the sequels (other than five minutes of Riven and then a crash to desktop) or any of the remakes.  But it’s still there, in my brain, and I can still draw at least a poor, partial overhead rendition of an island that I never even had an overhead of in the game.  For all the shit it has gotten over the years, Myst was primordial; it made some sort of fundamental impression on me.  It’s exactly the sort of thing that Mapstalgia is about.

Myst, Myst Island, by Josh Millard.

This game.  This game.  Did anybody not play it?

I kind of hate it for being, as an actual game, kind of a tepid antithesis of all the dynamic excitement of so many of the other games I grew up loving — even compared to other adventure and text adventure games, Myst was so static and sluggish, a game that played almost like sitting through a family vacation slideshow where Dad keeps forgetting where the “next slide” button is on the controls.  And this was the wild success that everybody leapt to emulate.  This was the New Gaming, the monetizable, broad-appeal approach that became damnably pervasive in the following years.

And yet I kind of feel sorry for it because, had it not been so wildly successful, had it not been so thoroughly overexposed, it’d probably be remembered fondly as a quirky thing out of the past, a unique and atmospheric bit of gaming history rather than the sire of a thousand play-alike knockoffs. 

The overgrown-Hypercard-stack-on-a-CD-ROM model that it bootstrapped was a doomed branch of game technology from the word go, though it’d take many years for that evolutionary dead-end to properly play itself out as gaming hardware and software matured and found better ways to present compelling graphics and atmosphere.

But all of that context, all of that hoopla about the game as a cultural artifact and a touchstone in the video game industry notwithstanding, there was a game under there, a game that for all its stodgy opacity and clumsy FMV drama still had its moments and was at least a little bit genuinely weird in a fun way.

I haven’t played it in years and years; I never played any of the sequels (other than five minutes of Riven and then a crash to desktop) or any of the remakes.  But it’s still there, in my brain, and I can still draw at least a poor, partial overhead rendition of an island that I never even had an overhead of in the game.  For all the shit it has gotten over the years, Myst was primordial; it made some sort of fundamental impression on me.  It’s exactly the sort of thing that Mapstalgia is about.

Myst, Myst Island, by Brian Castro.
*SPOILERS* Dont look at it if you have not beat the game. you have not played it. You should.
I played this game in the mid 90s, so I was no probably 5 or 6 when I first gave it a shot. I never beat it when I was that young myself, but did watch my brother and father beat it, and eventually beat it a few years later, and most recently about a year ago (I’m 22).  Anyway, I spent so much time traversing this island that I am rather confident I left out no details, or, at least none of particular importance.
This is the main island that you start the game on, these are the key locations you go to to solve puzzles and transport yourself to the “ages” of Stoneship, Channelwood, The Selectic Age, and the Mechanical Age. 
A great game.

Myst, Myst Island, by Brian Castro.

*SPOILERS* Dont look at it if you have not beat the game. you have not played it. You should.

I played this game in the mid 90s, so I was no probably 5 or 6 when I first gave it a shot. I never beat it when I was that young myself, but did watch my brother and father beat it, and eventually beat it a few years later, and most recently about a year ago (I’m 22).  Anyway, I spent so much time traversing this island that I am rather confident I left out no details, or, at least none of particular importance.

This is the main island that you start the game on, these are the key locations you go to to solve puzzles and transport yourself to the “ages” of Stoneship, Channelwood, The Selectic Age, and the Mechanical Age. 

A great game.

Myst, Stoneship Age, by Mezentine.
This, along with most of the rest of the game, was seared irreversibly into my brain at the tender age of 8.

Myst, Stoneship Age, by Mezentine.

This, along with most of the rest of the game, was seared irreversibly into my brain at the tender age of 8.

Myst, Myst Island, by Kyle.
Myst was the first video game I ever fully immersed myself in (even more than Lemmings and Sim Ant). It was a Christmas gift from my uncle Kevin when I was six years old. I still have the old CD-ROM that requires installation of Quicktime 1 to play. The Myst series got dealt a bad hand in the end with Cyan Worlds nearly going out of business, but after nearly twenty years, this is still the map I remember best. Note: Ti’ana’s grave didn’t appear on Myst island in the original version of the game, but I decided to add it.

Myst, Myst Island, by Kyle.

Myst was the first video game I ever fully immersed myself in (even more than Lemmings and Sim Ant). It was a Christmas gift from my uncle Kevin when I was six years old. I still have the old CD-ROM that requires installation of Quicktime 1 to play. The Myst series got dealt a bad hand in the end with Cyan Worlds nearly going out of business, but after nearly twenty years, this is still the map I remember best. Note: Ti’ana’s grave didn’t appear on Myst island in the original version of the game, but I decided to add it.

Accent theme by Handsome Code

Mapstalgia: video game maps drawn from memory.
Curated by Josh Millard

Some other Josh stuff: The Square Foot ~ ThinkStank ~ The Big Markovski ~ Josh's Music ~ @joshmillard

Submit a map!

Mapstalgia is always open for submissions! Don't be shy, and don't worry about it being perfect: this is all about memories and folk art. Please contribute your own map!

Questions/Comments?

Let 'er rip on the Ask Me Anything page, or hit me up on twitter: @joshmillard.

Neat blogs!

Gamestorm
8-Bit Cartographer
Maps In Games
Cartophile

Archives!

Full tumblr archives

News and such:
meta - asked-and-answered - mission creep - horse's mouth


Maps tagged by platform:
Amiga - arcade - Atari - C64 - DS - Dreamcast - Gameboy - Gamecube - Genesis - Master System - N64 - NES - PC - Playstation - SNES - Saturn - ZX Spectrum


By genre:
adventure - fighting - flight - FPS - metroidvania - MMO - MUD - pinball - platformer - puzzle - racing - roguelike - RPG - RTS - shootemup - sim - space - sports - stealth - strategy - survival horror - text adventure - thirdpersonshooter - tower defense


By franchise:
Ace Combat - ADOM - Adventure - Age of Empires - Alex Kidd - Alternate Reality - Animal Crossing - Arcanum
Baldur's Gate - Batman - Battlefield - Battletoads - Bioshock - Blaster Master - Bomberman - Broken Sword - Bubble Bobble
California Games - Call of Duty - Castle Adventure - Castlevania - Chrono Trigger - Combat - Commander Keen - Contra - Counter-Strike - Crazy Taxi
Dark Age of Camelot - Day of Defeat - Demons' Souls - Discworld - Donkey Kong - Doom - Dragon Quest - Dragon's Revenge<>/a> - Dragon Warrior - Duke Nukem - Dungeon Defenders
Eddie Kidd - The Elder Scrolls - Elite Beat Agents - E.T.
F/A-18 Interceptor - Fable - Fester's Quest - Final Fantasy - Freelancer
Gears of War - Ghosts'n Goblins - Goldeneye - Gothic - Grand Theft Auto - Gran Turismo - Grim Fandango
Half-Life - Halo - Harvest Moon - The Hobbit
I Wanna Be The Guy
Jet Set Radio - Just Cause
Kid Icarus - King's FieldKing's Quest - Kirby - Kung Fu - Kyrandia
La-Mulana - League of Legends - Left 4 Dead - Lemmings - Lion King - The Lurking Horror
Maniac Mansion - Marble Madness - Mario - Mass Effect - Medal of Honor - Mega Man - Metal Gear Solid - Metroid - Monkey Island - Myst
Natural Selection - Nethack - Neverwinter Nights - Ninja Gaiden
Oddworld Outcast
Parallax - Perfect Dark - Phantasy-Star-Online - Planescape - Pokemon - Pong - Portal - Prince-of-Persia
Quake - Quest For Glory
Radiant Historia - Raid on Bungeling Bay - Rainbow Six - Resident Evil - Ridge Racer - R-Type
Secret of Mana - Serious Sam - Shadowgate - Shadow of the Beast - Shining Force - Silent Hill - Silhouette Mirage - Sims - Sim Tower - Siren - Smash Bros - Sonic - Space Quest - Splinter Cell - Spyro - Star Control - Starcraft - StarTropics - Superman - Super Meat Boy - Syphon Filter - System Shock
Team Fortress 2 - Theme Hospital - Thief - Timesplitters - Toejam and Earl - Tomb Raider - Tony Hawk - Tribes - Turok
Ultima - Unreal - Unreal Tournament
Vampire the Masquerade - Vietcong - Virtua Tennis
Wario - Wasteland - Wizards and Warriors - Wolfenstein - Wonder Boy - World of Warcraft
X-Com/UFO
Zelda - Zork