Mapstalgia logo

Posts tagged "Mass Effect"
Mass Effect, SSV Normandy SR1 cargo hold and engine room, by westyfield.
This one comes in three parts, as I didn’t have enough room on one page to draw all three decks.
Ah, shop guy. The way you insisted on making your commanding officer pay for weapons and armour never ceased to amaze. Let’s not forget Wrex. Poor old Wrex. Doomed to a life of zero social interaction, simply because I found “Shepard.” “Wrex.” so endlessly amusing.
The mass effect drive probably didn’t look like that - all I remember is a (presumably highly radioactive) blue wibbly thing with electricity arcing around it, and nothing to protect the engineers (and Tali) except a low fence.
Now I want to play through Mass Effect again. Patience, westy. Wait until ME3 is just about to be released.

Mass Effect, SSV Normandy SR1 cargo hold and engine room, by westyfield.

This one comes in three parts, as I didn’t have enough room on one page to draw all three decks.

Ah, shop guy. The way you insisted on making your commanding officer pay for weapons and armour never ceased to amaze. Let’s not forget Wrex. Poor old Wrex. Doomed to a life of zero social interaction, simply because I found “Shepard.” “Wrex.” so endlessly amusing.

The mass effect drive probably didn’t look like that - all I remember is a (presumably highly radioactive) blue wibbly thing with electricity arcing around it, and nothing to protect the engineers (and Tali) except a low fence.

Now I want to play through Mass Effect again. Patience, westy. Wait until ME3 is just about to be released.

Mass Effect, SSV Normandy SR1 lower deck, by westyfield.
This one comes in three parts, as I didn’t have enough room on one page to draw all three decks.
As mentioned before, the proportions are off, and the ramps between decks 1 and 2 might be facing the wrong way. There were probably more computers and chairs scattered around than I included, and I’m sure that Anderson’s cabin (later yours) wasn’t that long in the game. The lift could only be entered from aft, partly because the dining table was in the way, but mostly because it moved downwards and forwards to the third deck.

Mass Effect, SSV Normandy SR1 lower deck, by westyfield.

This one comes in three parts, as I didn’t have enough room on one page to draw all three decks.

As mentioned before, the proportions are off, and the ramps between decks 1 and 2 might be facing the wrong way. There were probably more computers and chairs scattered around than I included, and I’m sure that Anderson’s cabin (later yours) wasn’t that long in the game. The lift could only be entered from aft, partly because the dining table was in the way, but mostly because it moved downwards and forwards to the third deck.

Mass Effect, SSV Normandy SR1 upper deck, by westyfield.
This one comes in three parts, as I didn’t have enough room on one page to draw all three decks.
The proportions are a bit off, and I’m sure there was another interior wall (where you find Corporal Jenkins and Dr Chakwas having an argument before the Eden Prime mission) behind the Combat Information Centre. I don’t think I got the ramp down to the lower deck right either - the communications room might be behind that, with the ramps curving the other way (from the edge on deck 2 to the middle on deck 1). It’s possible I’m confusing it with the Normandy SR2 from Mass Effect 2.
I absolutely adore the Mass Effect series. ME1 gets a lot wrong (much of which was fixed in ME2, at the expense of some new broken things), but I don’t really care. It seems like Bioware understood exactly what I’d always wanted from a game - to be the single, indisputable hero in a sci-fi world filled with interesting characters and locations - and made that game.

Mass Effect, SSV Normandy SR1 upper deck, by westyfield.

This one comes in three parts, as I didn’t have enough room on one page to draw all three decks.

The proportions are a bit off, and I’m sure there was another interior wall (where you find Corporal Jenkins and Dr Chakwas having an argument before the Eden Prime mission) behind the Combat Information Centre. I don’t think I got the ramp down to the lower deck right either - the communications room might be behind that, with the ramps curving the other way (from the edge on deck 2 to the middle on deck 1). It’s possible I’m confusing it with the Normandy SR2 from Mass Effect 2.

I absolutely adore the Mass Effect series. ME1 gets a lot wrong (much of which was fixed in ME2, at the expense of some new broken things), but I don’t really care. It seems like Bioware understood exactly what I’d always wanted from a game - to be the single, indisputable hero in a sci-fi world filled with interesting characters and locations - and made that game.

Accent theme by Handsome Code

Mapstalgia: video game maps drawn from memory.
Curated by Josh Millard

Some other Josh stuff: The Square Foot ~ ThinkStank ~ The Big Markovski ~ Josh's Music ~ @joshmillard

Submit a map!

Mapstalgia is always open for submissions! Don't be shy, and don't worry about it being perfect: this is all about memories and folk art. Please contribute your own map!

Questions/Comments?

Let 'er rip on the Ask Me Anything page, or hit me up on twitter: @joshmillard.

Neat blogs!

Gamestorm
8-Bit Cartographer
Maps In Games
Cartophile

Archives!

Full tumblr archives

News and such:
meta - asked-and-answered - mission creep - horse's mouth


Maps tagged by platform:
Amiga - arcade - Atari - C64 - DS - Dreamcast - Gameboy - Gamecube - Genesis - Master System - N64 - NES - PC - Playstation - SNES - Saturn - ZX Spectrum


By genre:
adventure - fighting - flight - FPS - metroidvania - MMO - MUD - pinball - platformer - puzzle - racing - roguelike - RPG - RTS - shootemup - sim - space - sports - stealth - strategy - survival horror - text adventure - thirdpersonshooter - tower defense


By franchise:
Ace Combat - ADOM - Adventure - Age of Empires - Alex Kidd - Alternate Reality - Animal Crossing - Arcanum
Baldur's Gate - Batman - Battlefield - Battletoads - Bioshock - Blaster Master - Bomberman - Broken Sword - Bubble Bobble
California Games - Call of Duty - Castle Adventure - Castlevania - Chrono Trigger - Combat - Commander Keen - Contra - Counter-Strike - Crazy Taxi
Dark Age of Camelot - Day of Defeat - Demons' Souls - Discworld - Donkey Kong - Doom - Dragon Quest - Dragon's Revenge<>/a> - Dragon Warrior - Duke Nukem - Dungeon Defenders
Eddie Kidd - The Elder Scrolls - Elite Beat Agents - E.T.
F/A-18 Interceptor - Fable - Fester's Quest - Final Fantasy - Freelancer
Gears of War - Ghosts'n Goblins - Goldeneye - Gothic - Grand Theft Auto - Gran Turismo - Grim Fandango
Half-Life - Halo - Harvest Moon - The Hobbit
I Wanna Be The Guy
Jet Set Radio - Just Cause
Kid Icarus - King's FieldKing's Quest - Kirby - Kung Fu - Kyrandia
La-Mulana - League of Legends - Left 4 Dead - Lemmings - Lion King - The Lurking Horror
Maniac Mansion - Marble Madness - Mario - Mass Effect - Medal of Honor - Mega Man - Metal Gear Solid - Metroid - Monkey Island - Myst
Natural Selection - Nethack - Neverwinter Nights - Ninja Gaiden
Oddworld Outcast
Parallax - Perfect Dark - Phantasy-Star-Online - Planescape - Pokemon - Pong - Portal - Prince-of-Persia
Quake - Quest For Glory
Radiant Historia - Raid on Bungeling Bay - Rainbow Six - Resident Evil - Ridge Racer - R-Type
Secret of Mana - Serious Sam - Shadowgate - Shadow of the Beast - Shining Force - Silent Hill - Silhouette Mirage - Sims - Sim Tower - Siren - Smash Bros - Sonic - Space Quest - Splinter Cell - Spyro - Star Control - Starcraft - StarTropics - Superman - Super Meat Boy - Syphon Filter - System Shock
Team Fortress 2 - Theme Hospital - Thief - Timesplitters - Toejam and Earl - Tomb Raider - Tony Hawk - Tribes - Turok
Ultima - Unreal - Unreal Tournament
Vampire the Masquerade - Vietcong - Virtua Tennis
Wario - Wasteland - Wizards and Warriors - Wolfenstein - Wonder Boy - World of Warcraft
X-Com/UFO
Zelda - Zork