Mass Effect, SSV Normandy SR1 cargo hold and engine room, by westyfield.
This one comes in three parts, as I didn’t have enough room on one page to draw all three decks.
Ah, shop guy. The way you insisted on making your commanding officer pay for weapons and armour never ceased to amaze. Let’s not forget Wrex. Poor old Wrex. Doomed to a life of zero social interaction, simply because I found “Shepard.” “Wrex.” so endlessly amusing.
The mass effect drive probably didn’t look like that - all I remember is a (presumably highly radioactive) blue wibbly thing with electricity arcing around it, and nothing to protect the engineers (and Tali) except a low fence.
Now I want to play through Mass Effect again. Patience, westy. Wait until ME3 is just about to be released.
Mass Effect, SSV Normandy SR1 lower deck, by westyfield.
This one comes in three parts, as I didn’t have enough room on one page to draw all three decks.
As mentioned before, the proportions are off, and the ramps between decks 1 and 2 might be facing the wrong way. There were probably more computers and chairs scattered around than I included, and I’m sure that Anderson’s cabin (later yours) wasn’t that long in the game. The lift could only be entered from aft, partly because the dining table was in the way, but mostly because it moved downwards and forwards to the third deck.
Mass Effect, SSV Normandy SR1 upper deck, by westyfield.
This one comes in three parts, as I didn’t have enough room on one page to draw all three decks.
The proportions are a bit off, and I’m sure there was another interior wall (where you find Corporal Jenkins and Dr Chakwas having an argument before the Eden Prime mission) behind the Combat Information Centre. I don’t think I got the ramp down to the lower deck right either - the communications room might be behind that, with the ramps curving the other way (from the edge on deck 2 to the middle on deck 1). It’s possible I’m confusing it with the Normandy SR2 from Mass Effect 2.
I absolutely adore the Mass Effect series. ME1 gets a lot wrong (much of which was fixed in ME2, at the expense of some new broken things), but I don’t really care. It seems like Bioware understood exactly what I’d always wanted from a game - to be the single, indisputable hero in a sci-fi world filled with interesting characters and locations - and made that game.