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Posts tagged "Goldeneye"
Goldeneye 007, Facility (in color!), Felipe “HarvesteR” Falanghe aka kerbalspace.
This is one of those game worlds that is burned into my brain to such a degree, it could very well be a real place I used to spend my childhood at.
[Josh says: if you’re having deja vu, it’s because this is a really nice addition of color to kerbalspace’ previous submission of this map.]

Goldeneye 007, Facility (in color!), Felipe “HarvesteR” Falanghe aka kerbalspace.

This is one of those game worlds that is burned into my brain to such a degree, it could very well be a real place I used to spend my childhood at.

[Josh says: if you’re having deja vu, it’s because this is a really nice addition of color to kerbalspace’ previous submission of this map.]

Goldeneye 007, Facility, by kerbalspace.
I recall spending hours and hours rigging that place with proximity mines on multiplayer. This is from a time when it was socially acceptable to have every nook and cranny of a game map completely memorized. (was there ever such a time?)

Goldeneye 007, Facility, by kerbalspace.

I recall spending hours and hours rigging that place with proximity mines on multiplayer. This is from a time when it was socially acceptable to have every nook and cranny of a game map completely memorized. (was there ever such a time?)

Goldeneye, Facility, by Travis.
First half of the Goldeneye level Facility, drawn from memory after having not played the game for several years. Nowhere near to scale.

Goldeneye, Facility, by Travis.

First half of the Goldeneye level Facility, drawn from memory after having not played the game for several years. Nowhere near to scale.

Goldeneye 007 (N64), The Dam, by fauxC.
Oh the endless hours spent playing Goldeneye. In my mind everything is sharp (especially those pixelly 3d character models), so I think this is a pretty good estimate. This was still back in the day when I had time to examine everything up close and play through games over and over again. Good days.

Goldeneye 007 (N64), The Dam, by fauxC.

Oh the endless hours spent playing Goldeneye. In my mind everything is sharp (especially those pixelly 3d character models), so I think this is a pretty good estimate. This was still back in the day when I had time to examine everything up close and play through games over and over again. Good days.

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