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Posts tagged "FPS"
Pokemon Snap, first level (beach), by thisplatypus.
I played this last a few months ago on an emulator. I nostalgia’d so hard i thought my heart had been restarted. As soon as I found Mapstalgia, I knew I had to pay homage <3
[Josh says: aw, heck, Mapstalgia <3 you too.]

Pokemon Snap, first level (beach), by thisplatypus.

I played this last a few months ago on an emulator. I nostalgia’d so hard i thought my heart had been restarted. As soon as I found Mapstalgia, I knew I had to pay homage <3

[Josh says: aw, heck, Mapstalgia <3 you too.]

Halo 2, Warlock, by wuz sup.
I hope I can do a map I made in sketchup for your blog. It&#8217;s from memory. I took some stylistic liberties where my beginner sketchup skills failed me. It&#8217;s Warlock from Halo 2, my favorite Halo game. This isn&#8217;t my favorite map though; Terminal was probably my favorite (warthog jump + guardian train). But I decided to do Warlock because it&#8217;s where I first fell in love.

We traded gamertags at school. It was our first online match. It was in Team Doubles, the most romantic playlist. I remember the exact moment, if that helps: At some point in the game he got a double kill and felt compelled to affirm it by shouting, &#8220;Double kill sonnnn!!!&#8221;
&#8220;What an asshole,&#8221; I thought.
[Josh says: ha!  Love at first frag.  Sketchup work looks great, this is a neat variation on the theme.  Thanks for the submission!]

Halo 2, Warlock, by wuz sup.

I hope I can do a map I made in sketchup for your blog. It’s from memory. I took some stylistic liberties where my beginner sketchup skills failed me. It’s Warlock from Halo 2, my favorite Halo game. This isn’t my favorite map though; Terminal was probably my favorite (warthog jump + guardian train). But I decided to do Warlock because it’s where I first fell in love.

Double Kill, swag

We traded gamertags at school. It was our first online match. It was in Team Doubles, the most romantic playlist. I remember the exact moment, if that helps: At some point in the game he got a double kill and felt compelled to affirm it by shouting, “Double kill sonnnn!!!”

“What an asshole,” I thought.

[Josh says: ha!  Love at first frag.  Sketchup work looks great, this is a neat variation on the theme.  Thanks for the submission!]

Counter-Strike, cs_siege, by Josh Millard.
It&#8217;s been ages since I&#8217;ve posted one of my own drawings here.  This is a map I couldn&#8217;t get enough of during LAN play, even though it was sort of terrible and invited the worst sort of mutual-camping behavior a map could manage.  Seems like by the end of every round there&#8217;d be a small pile of AWPs on the floor of the garage entry ramp and the blind corner where the canyon led to the central area, from Ts and CTs sniping and getting sniped ad nauseum while some brave souls would try to actually make something happen via the tunnels.

Counter-Strike, cs_siege, by Josh Millard.

It’s been ages since I’ve posted one of my own drawings here.  This is a map I couldn’t get enough of during LAN play, even though it was sort of terrible and invited the worst sort of mutual-camping behavior a map could manage.  Seems like by the end of every round there’d be a small pile of AWPs on the floor of the garage entry ramp and the blind corner where the canyon led to the central area, from Ts and CTs sniping and getting sniped ad nauseum while some brave souls would try to actually make something happen via the tunnels.

SWAT 4, Fairfax Residence, by Scruffy.
First level from SWAT 4, the Fairfax Residence. Realy creepy level when playing for the first time.

SWAT 4, Fairfax Residence, by Scruffy.

First level from SWAT 4, the Fairfax Residence. Realy creepy level when playing for the first time.

Halo: Reach, first screen, by xaverin.

Halo: Reach, first screen, by xaverin.

Counter-Strike, de_dust, by clorox.
Man that hallway was always a spamfest.
[Josh says: I&#8217;ve been playing the Counter-Strike: Global Offensive beta a bit the last few days and it&#8217;s such a flood of memories coming back to these maps, yeah.  I haven&#8217;t played any CS regularly in years and years (and oh my lord am I terrible these days, my once proudly mediocre skills having atrophied in the interim), but the layouts came back to me in no time.  Corners to check, boxes to duck behind, where to not bother rushing against a decent team of Ts because they&#8217;d always lob a couple of flashes over the wall and leave you blinking and bulletholed&#8230;]

Counter-Strike, de_dust, by clorox.

Man that hallway was always a spamfest.

[Josh says: I’ve been playing the Counter-Strike: Global Offensive beta a bit the last few days and it’s such a flood of memories coming back to these maps, yeah.  I haven’t played any CS regularly in years and years (and oh my lord am I terrible these days, my once proudly mediocre skills having atrophied in the interim), but the layouts came back to me in no time.  Corners to check, boxes to duck behind, where to not bother rushing against a decent team of Ts because they’d always lob a couple of flashes over the wall and leave you blinking and bulletholed…]

Perfect Dark, G5 Building (multiplayer map), by individualfrog.
I had played and beaten the solo game, and multiplayer was growing stale.  (It never seemed to be as fun as Goldeneye had been.)  It seemed like Perfect Dark was winding down.  Then I invented a game called &#8220;Desperation&#8221;.  It was a game of king-of-the-hill with one-hit kills, lots of computer characters, and a set of weapons that, if I do say so, lead to a pretty great balance.  I picked the G5 Building because it was the smallest, so it was hardest to keep the hill.  The &#8220;desperation&#8221; is in the person in the hill, trying to stay alive, and for the everyone else, running back to the hill as fast as they can before the enemy gets a point.  For all the years since I have been playing Desperation off and on with a friend of mine.  I now know the G5 Building like I know the layout of my own home.  Still, getting the proportions right for this map was tricky!

Perfect Dark, G5 Building (multiplayer map), by individualfrog.

I had played and beaten the solo game, and multiplayer was growing stale.  (It never seemed to be as fun as Goldeneye had been.)  It seemed like Perfect Dark was winding down.  Then I invented a game called “Desperation”.  It was a game of king-of-the-hill with one-hit kills, lots of computer characters, and a set of weapons that, if I do say so, lead to a pretty great balance.  I picked the G5 Building because it was the smallest, so it was hardest to keep the hill.  The “desperation” is in the person in the hill, trying to stay alive, and for the everyone else, running back to the hill as fast as they can before the enemy gets a point.  For all the years since I have been playing Desperation off and on with a friend of mine.  I now know the G5 Building like I know the layout of my own home.  Still, getting the proportions right for this map was tricky!

007: Agent Under Fire, Abbey, by Will.
Abbey, the best map from my favorite multiplayer game of the last generation, 007: Agent Under Fire. It&#8217;s a slight update of the famous Temple map from Goldeneye, with these changes: You can now jump to lower floors from various ledges, plus the hole over the center pit; the block door at the four-way intersection is gone; and the pillars in the southmost room are gone, replaced by a small sniper alcove accessible with jetpack or grappling hook.

007: Agent Under Fire, Abbey, by Will.

Abbey, the best map from my favorite multiplayer game of the last generation, 007: Agent Under Fire. It’s a slight update of the famous Temple map from Goldeneye, with these changes: You can now jump to lower floors from various ledges, plus the hole over the center pit; the block door at the four-way intersection is gone; and the pillars in the southmost room are gone, replaced by a small sniper alcove accessible with jetpack or grappling hook.

Every linear shooter nowadays, metacommentary, by PullusPardas.

Every linear shooter nowadays, metacommentary, by PullusPardas.

Turok, level 1, by brent.
I went through a phase where I would repeatedly play through the first level of games I liked and was afraid of anything new.  Turok&#8217;s first level is probably the biggest level that I sort of memorized.
[Josh says: still waiting for the Star Trek: Voyager crossover game.]

Turok, level 1, by brent.

I went through a phase where I would repeatedly play through the first level of games I liked and was afraid of anything new.  Turok’s first level is probably the biggest level that I sort of memorized.

[Josh says: still waiting for the Star Trek: Voyager crossover game.]

Accent theme by Handsome Code

Mapstalgia: video game maps drawn from memory.
Curated by Josh Millard

Some other Josh stuff: The Square Foot ~ ThinkStank ~ The Big Markovski ~ Josh's Music ~ @joshmillard

Submit a map!

Mapstalgia is always open for submissions! Don't be shy, and don't worry about it being perfect: this is all about memories and folk art. Please contribute your own map!

Questions/Comments?

Let 'er rip on the Ask Me Anything page, or hit me up on twitter: @joshmillard.

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8-Bit Cartographer
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By franchise:
Ace Combat - ADOM - Adventure - Age of Empires - Alex Kidd - Alternate Reality - Animal Crossing - Arcanum
Baldur's Gate - Batman - Battlefield - Battletoads - Bioshock - Blaster Master - Bomberman - Broken Sword - Bubble Bobble
California Games - Call of Duty - Castle Adventure - Castlevania - Chrono Trigger - Combat - Commander Keen - Contra - Counter-Strike - Crazy Taxi
Dark Age of Camelot - Day of Defeat - Demons' Souls - Discworld - Donkey Kong - Doom - Dragon Quest - Dragon's Revenge<>/a> - Dragon Warrior - Duke Nukem - Dungeon Defenders
Eddie Kidd - The Elder Scrolls - Elite Beat Agents - E.T.
F/A-18 Interceptor - Fable - Fester's Quest - Final Fantasy - Freelancer
Gears of War - Ghosts'n Goblins - Goldeneye - Gothic - Grand Theft Auto - Gran Turismo - Grim Fandango
Half-Life - Halo - Harvest Moon - The Hobbit
I Wanna Be The Guy
Jet Set Radio - Just Cause
Kid Icarus - King's FieldKing's Quest - Kirby - Kung Fu - Kyrandia
La-Mulana - League of Legends - Left 4 Dead - Lemmings - Lion King - The Lurking Horror
Maniac Mansion - Marble Madness - Mario - Mass Effect - Medal of Honor - Mega Man - Metal Gear Solid - Metroid - Monkey Island - Myst
Natural Selection - Nethack - Neverwinter Nights - Ninja Gaiden
Oddworld Outcast
Parallax - Perfect Dark - Phantasy-Star-Online - Planescape - Pokemon - Pong - Portal - Prince-of-Persia
Quake - Quest For Glory
Radiant Historia - Raid on Bungeling Bay - Rainbow Six - Resident Evil - Ridge Racer - R-Type
Secret of Mana - Serious Sam - Shadowgate - Shadow of the Beast - Shining Force - Silent Hill - Silhouette Mirage - Sims - Sim Tower - Siren - Smash Bros - Sonic - Space Quest - Splinter Cell - Spyro - Star Control - Starcraft - StarTropics - Superman - Super Meat Boy - Syphon Filter - System Shock
Team Fortress 2 - Theme Hospital - Thief - Timesplitters - Toejam and Earl - Tomb Raider - Tony Hawk - Tribes - Turok
Ultima - Unreal - Unreal Tournament
Vampire the Masquerade - Vietcong - Virtua Tennis
Wario - Wasteland - Wizards and Warriors - Wolfenstein - Wonder Boy - World of Warcraft
X-Com/UFO
Zelda - Zork