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Zork, excerpts, by ErWenn.
When I saw this brilliant idea, I knew I had to submit a map of my own. But the more I thought about it, the more I realized that I couldn’t really remember the layout of most of the games I played, with the possible exception of Super Mario Bros. worlds 1-1 and 1-2. And then I remembered Zork I! There’s a game I’ve made dozens of maps for. I made a mistake when I originally mapped the maze as a kid, so I didn’t know about the room with the <SPOILER>cyclops</SPOILER>. As a result, I couldn’t finish the game, and I so I ended up playing it off and on for years, until I found a hint-through that put me right.
When I decided to do my map here, I first tried to do it the way I originally made my maps, as a grid of boxes with names connected in particular directions, but after a few minutes I realized that while I knew the white house backwards and forwards, and I knew numerous details about the objects and puzzles, the game’s world made no geographical sense whatsoever and thus I had no idea which rooms went where. Is the loud room next to the circular room? Where is Flood Control Dam #3 in relation to the rainbow?
So I scrapped the original map and decided to go for an ultra-detailed version of the initial above-ground region (although I’m just wild guessing on the forest), including all the objects. Some of those descriptions stick with me to this day: “an elvish sword of great antiquity”, “a glass bottle (containing: a quantity of water)”, etc. To this day, I am bedeviled by the lack of description on the “lunch”. What kind of lunch is it? 

Zork, excerpts, by ErWenn.

When I saw this brilliant idea, I knew I had to submit a map of my own. But the more I thought about it, the more I realized that I couldn’t really remember the layout of most of the games I played, with the possible exception of Super Mario Bros. worlds 1-1 and 1-2. And then I remembered Zork I! There’s a game I’ve made dozens of maps for. I made a mistake when I originally mapped the maze as a kid, so I didn’t know about the room with the <SPOILER>cyclops</SPOILER>. As a result, I couldn’t finish the game, and I so I ended up playing it off and on for years, until I found a hint-through that put me right.

When I decided to do my map here, I first tried to do it the way I originally made my maps, as a grid of boxes with names connected in particular directions, but after a few minutes I realized that while I knew the white house backwards and forwards, and I knew numerous details about the objects and puzzles, the game’s world made no geographical sense whatsoever and thus I had no idea which rooms went where. Is the loud room next to the circular room? Where is Flood Control Dam #3 in relation to the rainbow?

So I scrapped the original map and decided to go for an ultra-detailed version of the initial above-ground region (although I’m just wild guessing on the forest), including all the objects. Some of those descriptions stick with me to this day: “an elvish sword of great antiquity”, “a glass bottle (containing: a quantity of water)”, etc. To this day, I am bedeviled by the lack of description on the “lunch”. What kind of lunch is it? 

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Mapstalgia: video game maps drawn from memory.
Mapstalgia collects drawn, painted, sculpted, pixeled, et cetera'd maps of video game levels and worlds and scenes, recreated from memory, submitted by readers. We've all got this stuff taking up space in our heads, so why not put it on paper and share?

Curated by Josh Millard

Some other Josh stuff: LARP Trek ~ ThinkStank ~ The Big Markovski ~ Josh's Music ~ @joshmillard

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