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Unreal Tournament, Facing Worlds, by Mr Bismarck.
My all time favourite CTF map (and a giant head, because I can’t draw  giant planets).  The hundreds and hundreds of hours spent on this map  is probably why I had such a high tolerance for time spent on 2Fort.
I would snipe for a while, then drop the Translocator and use the  Impact Hammer to smash it off the ramp on top of the tower.  If you  aimed it correctly you could tanslocate in behind the enemy snipers on  their tower or, in glorious moments of good fortune, your locator would  land on the lip of one of the enemy tower’s ridges.  From there you  could snipe the enemy in the back as they ran toward your base with  virtual impunity as some spots meant the only way they could shift you  was to run out to the middle ground, turn around and fire rockets back  at their own base.
I also got good with the plasma ball/shock rifle combo - exploding  people off into space - and firing Razorjacks into the enemy doorway so  they bounce around shredding campers was also a jape.
Perfect simplicity.

Unreal Tournament, Facing Worlds, by Mr Bismarck.

My all time favourite CTF map (and a giant head, because I can’t draw giant planets). The hundreds and hundreds of hours spent on this map is probably why I had such a high tolerance for time spent on 2Fort.

I would snipe for a while, then drop the Translocator and use the Impact Hammer to smash it off the ramp on top of the tower. If you aimed it correctly you could tanslocate in behind the enemy snipers on their tower or, in glorious moments of good fortune, your locator would land on the lip of one of the enemy tower’s ridges. From there you could snipe the enemy in the back as they ran toward your base with virtual impunity as some spots meant the only way they could shift you was to run out to the middle ground, turn around and fire rockets back at their own base.

I also got good with the plasma ball/shock rifle combo - exploding people off into space - and firing Razorjacks into the enemy doorway so they bounce around shredding campers was also a jape.

Perfect simplicity.

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Mapstalgia: video game maps drawn from memory.
Mapstalgia collects drawn, painted, sculpted, pixeled, et cetera'd maps of video game levels and worlds and scenes, recreated from memory, submitted by readers. We've all got this stuff taking up space in our heads, so why not put it on paper and share?

Curated by Josh Millard

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